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        <title>Tempest - [Notes] </title>
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        <description>Tempest



The Tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a Tempest and her two blades, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone - least of all poets. The Tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.</description>
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        <title></title>
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        <description>Obsah 

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        <title>Frenzied Berserker - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Frenzied Berserker



The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - she must constantly seek out more conflict to feed her craving for battle.</description>
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        <title>Wizard - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Wizard



Wizards are spontaneous arcane spellcasters using Intelligence, spellbooks, arcane schools, familiars, and broad spell access.

Class Type: Base class.
Hit Die: d4.
Proficiencies: Wizard weapons.
Skill Points: 2 + Int Modifier.
Class Skills</description>
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        <title>Thaumaturgist - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Thaumaturgist



The thaumaturgist delves into the secrets of summoning, enhancing the power of conjured creatures and calling forth allies from beyond mortal realms. Devoted to the art of summoning, a thaumaturgist forges pacts with extraplanar entities, strengthening their summons and expanding their magical reach.</description>
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        <title>Stormlord - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Stormlord



Stormlords are the agents of Talos, inflicting destructive rampages wherever they wander. Talos cares only that they call up storms or engage in spectacular acts of violence. Stormlords often live as brigands, indulging their personals desires for wealth, food, luxury and wanton behavior as they crave random, spectacular acts of violence.</description>
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        <title>Sorcerer - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Sorcerer



Sorcerers are spontaneous arcane spellcasters using Charisma, familiar progression, and a limited but flexible set of known spells.

Class Type: Base class.
Hit Die: d4.
Proficiencies: Simple weapons.
Skill Points: 2 + Int Modifier.
Class Skills</description>
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        <description>Shou Disciple



Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk&#039;s training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.</description>
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        <description>Shining Blade of Heironeous



Heironeous&#039;s teachings focus on promoting good through the use of armed force. Those among Heironeous&#039;s servants, both clerics and paladins, who aspire to become weapons in their deity&#039;s unending war against evil hope one day to enter the Shining Blades. The Shining Blades of Heironeous is an order of knights dedicated to prowess in melee combat, which is achieved through prayer, devotion, and asceticism. Members of the Shining Blades have an austere and simple lif…</description>
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        <description>Sacred Fist



Sacred fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them nor their deity.</description>
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        <title>Red Dragon Disciple - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Red Dragon Disciple



Red Dragon Disciples awaken draconic heritage through ability increases, armor, claws, breath weapon, and dragon-themed epic progression.

Class Type: Prestige class.
Hit Die: d6 at levels 1-3, d8 at levels 4-5, and d10 from level 6.</description>
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        <title>Ranger - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Ranger



Rangers are wilderness warriors with favored enemies, tracking talents, animal companions, combat style feats, and divine nature spellcasting.

Class Type: Base class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, light armor, medium armor, and shields.</description>
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        <title>Pale Master - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Pale Master



Pale Masters study undeath and necromantic transformation, gaining defensive undead-themed class features while advancing caster level on Arkhalia.

Class Type: Prestige class.
Hit Die: d6.
Proficiencies: A Pale Master does not gain any additional weapon or armor proficiencies.</description>
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        <description>Paladin



Paladins are lawful good divine warriors with smite evil, divine grace, lay on hands, protective auras, and divine spellcasting.

Class Type: Base class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, all armor, and shields.</description>
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        <title>Mystic Theurghe - Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining</title>
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        <description>Mystic Theurghe



Blurring the line between divine and arcane, the Mystic Theurge draws power from divine sources and musty tomes alike. While most spellcasters choose but one path to magical power, the Mystic Theurge chooses to walk two roads at once, mastering spells common to both cleric and wizard.  This weaving of both the arcane and the divine allows the Mystic Theurge an unparalleled diversity of spells and, in time, a Mystic Theurge can learn to cast almost any spell.</description>
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        <description>Hierophant



A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream. The Hierophant prestige class is open to powerful divine spellcasters who are approaching access to the strongest and most difficult divine spells. They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel.</description>
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        <description>Hellfire Warlock



The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire. A character can achieve a maximum of 5 levels in the Hellfire warlock prestige class.</description>
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        <description>&lt;img src=&quot;https://svn.arkhalia.pw/wiki/lib/exe/fetch.php/en:class-changes:shou-disciple.png?w=500&amp;amp;h=500&amp;amp;tok=11a067&quot; alt=&quot;shou-disciple.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
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